
The Swedish Bureaucracy is currently a bit overworked and the country could certainly benefit from another Government Administration building or two. Overall, the purpose of Bureaucracy is to ensure that there is a cost to ruling over, taxing and providing for your population - administrating China should not be cheap! All of a nation’s Incorporated States use a base amount of Bureaucracy which increases with the size of their population, and further increased by each Institution (such as Education or Police - more on those later!) that a country has invested in. It is produced by the Government Administration building, where many of a nation’s Bureaucrats will be employed. Generator:MediaWiki 1.35.2 (1.35.2) Timezone UTC Time Offset 0 Sitename Victoria 2 Wiki Rights PHP Server API fpm-fcgi PHP Version 7.4.23 (7.4) Language English (English) Database type mysql Database version 8.0.23 (8. PDM completely reworks the VIC2 economy, and adds hundreds of new events, decisions and game mechanics, all with the goal of making a more historically plausible and fun experience.
Victoria 2 wiki beaurecrats mod#
Each capacity represents one specific area of your nation’s ability to govern and is used solely for matters relating to that area.Īs mentioned, Capacities are not accumulated, so excess generation is not pooled, but instead there is an effect for each Capacity which is positive if generation exceeds usage and quite negative if usage exceeds generation - a country that incorporates territories left and right without expanding its bureaucratic corps may quickly find itself mired in debt as tax collection collapses under the strain!īureaucracy represents a nation’s ability to govern, invest in and collect taxes from its incorporated territory. Pop Demand Mod (PDM) is a mod project for Victoria 2, a real-time grand strategy game published by Paradox Interactive and set in the Victorian era.

Capacities are not a pooled resource and are not accumulated or spent, but instead, have a constant generation and a constant usage (similar to for example Administrative Capacity in Stellaris), and you generally want to keep your usage from exceeding your generation. The year in my game is right around 1900 right now and things are starting to near the end, I figured Id ask some questions.

I picked Texas as my starting nation, and have not conquered anything or got any colonies, Im ranked about 18 in the world though. Well, for starters, calling them currencies is actually not accurate. So I decided to try out Victoria 2, and I must say the learning curve is very steep. There is, of course, some degree of abstraction involved (all games are abstractions after all), but we want all the game’s currencies to be strongly rooted in the mechanics and not feel arbitrary.īut enough about that and onto Capacities. When we say there is “no mana” we mean that the resources in Victoria 3 arise and are spent in clearly defined ways that are parts of the simulation, not from an overly abstract concept or vague idea. We mentioned in the very first dev diary that there is no ‘mana’ in Victoria 3, and since this dev diary is about the game’s “currencies”, I want to be clear on what I mean by that.

Hello and welcome back to another Victoria 3 dev diary! Today we will be talking about three of the four of the main ‘currencies’ of the game - namely Capacities (the last being Money, which we’ll of course come back to later).
